Beekeeper Simulator is the first game I created. I was the team leader and lead artist for the game in my 3D Game Design class. Through this project and boost in the indie game genre, my direction to working for large studios became more focused on indie groups and game jams.Â
 This project spotlighted my willingness to step up and quick learning adpation. Within the first two months, I had an understanding of all game flows within game design, programming, art, and music. In the last two months, I gave out clear and strict deadlines that we had to meet to be successful.Â
Example of the shop catalogue system
Tara's Greyboxing
Beehive UI and Interaction
Tutorial Book UI
This is my third game, second game jam. Teaming up with Leyza, Will, and a few others, we took the theme of 'mode' and created a big mode and a small mode in our two week game jam. While playing big mode, try to make it to your colleague's house without stepping on people while getting swatted by authorities! In small mode, you become the opposite and shrink right in front of a cat who will try to eat you until your colleague gets back.
3rd place winner of utGGDC's 2024 Winter Game Jam, themed "snowball" sponsored by Ubisoft
Targets Destroyed
Penguins Hit
Seals Hit
Snowball Hit Percentage